{
"identity": {
"name": "Troy Santiago",
"headline": "AI-Native Senior Unity Developer — Multiplayer, Systems Architecture, Fast Game Production",
"shortPositioning": "AI-Native Senior Unity Developer — Multiplayer, Systems Architecture, Fast Game Production",
"mediumBio": "Multiplayer game systems and AI-assisted production pipelines — built from a decade of shipping live-ops, frameworks, and original IP.",
"longBio": "Senior Unity Developer specializing in multiplayer and systems architecture. 10 years shipping across PC, mobile, and live-ops — built Aegis, a 21-service Unity framework, and shipped original IP including Nightfall Escape (Steam) and Mula: The Cycle of Shadows (Steam). Currently at Magic Media on a live-ops MMORTS.",
"currentRole": "Senior Unity Developer at Magic Media (2022–Present)",
"location": "Remote",
"timezone": "UTC+8 (APAC) — EU-compatible overlap, US-late-day hybrid",
"email": "troysantiago.work@gmail.com"
},
"brandNarrative": {
"elevatorPitch": "A structured AI-assisted development methodology, a 21-service Unity framework (Aegis), and a UTC+8 remote setup with EU/US overlap — all bundled into a single senior Unity hire.",
"whatIDo": "I build multiplayer game systems, Unity frameworks, and AI-assisted production pipelines that ship fast and stay reliable.",
"threeBenefits": [
"Faster multiplayer development — Photon Fusion 2 netcode, dedicated server, full-stack live-ops with AI-assisted velocity",
"Battle-tested Unity framework (Aegis) — 21-service SOA with DI container, module installers, lifecycle management, and 53+ automated tests",
"Zero-downtime remote delivery — UTC+8 with EU/US overlap, solar/UPS-backed rig with dual-ISP failover"
],
"problemsSolved": [
"Slow multiplayer development velocity",
"Monolithic codebases with no separation of concerns",
"Unreliable remote collaboration for multiplayer teams",
"Lack of structured AI-assisted development workflows in game production"
],
"differentiator": "When you hire me, you're not just getting a senior Unity developer. You're getting the output of three integrated systems: (1) a structured AI-assisted development methodology that delivers 2-5x velocity, (2) a 21-service Unity framework (Aegis) that enforces SOLID principles out of the box, and (3) APAC timezone coverage (UTC+8) with EU-compatible overlap and US late-day hybrid, backed by solar/UPS-protected always-on infrastructure that guarantees zero-downtime delivery. You don't buy these — you benefit from them as part of the engagement."
},
"experience": [
{
"company": "Magic Media",
"title": "Senior Unity Developer",
"dates": "2022–Present",
"location": "Remote — UTC+8 (APAC)",
"summary": "Founding member of Coloniser, a live-ops MMORTS on Steam — versatile core developer working across the stack: dedicated server, analytics, monitoring, API layer",
"bullets": [
"Founding member of Coloniser Dev Team, a live-ops MMORTS on Steam — versatile core developer who works fast and smart across the stack, augmented by a custom AI-assisted workspace.",
"Developed the Photon Fusion 2 multiplayer netcode: state authority handling, host/client flow, and synchronization.",
"Co-created the dedicated server architecture; created the initial server orchestration system (subsequently refactored to a headless build).",
"Built the analytics dashboards in Grafana and implemented Sentry error monitoring for the production environment.",
"Primary developer operating and extending the team's custom API layer (most versatile with it after the lead), within a Jenkins-driven CI/CD pipeline."
],
"technologies": [
"Unity",
"C#",
"Jenkins",
"Grafana",
"Sentry",
"Dedicated Server Architecture"
]
},
{
"company": "Boozer Game Studios",
"title": "Founder & Lead Developer",
"dates": "2015–2022",
"location": "Remote — UTC+8 (APAC)",
"summary": "Founded an independent studio specializing in end-to-end 2D game development (pre-production to publishing). Produced original IP across PC and mobile",
"bullets": [
"Mula: The Cycle of Shadows (Steam)",
"Pet Escape (gamified social-tech product funding real-world animal welfare, leaning non-profit/social-impact)",
"Bounce, Recycler, Mason Vikings, Shrine Jumper (Android)"
],
"technologies": [
"Unity",
"C#",
"Steam",
"Android"
]
},
{
"company": "Zeenoh Inc.",
"title": "Unity Developer (Contract)",
"dates": "May 2015 – Oct 2015",
"location": "Remote — UTC+8 (APAC)",
"summary": "Game developer on Nightfall Escape (Steam), implementing gameplay mechanics in Unity 3D / C# through to successful launch. My first Steam-published title.",
"bullets": [
"Implemented gameplay mechanics in Unity 3D / C# through to successful Steam launch — my first published title on the platform."
],
"technologies": [
"Unity 3D",
"C#",
"Steam"
]
}
],
"projects": [
{
"name": "Coloniser",
"type": "Multiplayer game",
"status": "In development",
"role": "Senior Unity Developer",
"oneLineSummary": "Multiplayer game with Photon Fusion 2 netcode — state authority, host/client flow, synchronization",
"fullSummary": "Developed and maintained Photon Fusion 2 multiplayer netcode including state authority handling, host/client flow, and synchronization.",
"stack": [
"Unity",
"C#",
"Photon Fusion 2"
],
"publicLinks": [
"https://store.steampowered.com/app/2469560/Coloniser/"
]
},
{
"name": "Nightfall Escape",
"type": "Self-published game",
"status": "Complete",
"role": "Unity Developer",
"oneLineSummary": "First Steam-published title — a horror game developed under Zeenoh Inc. in 2015",
"fullSummary": "My first Steam-published title — a horror game developed under Zeenoh Inc. in 2015. Implemented gameplay mechanics in Unity 3D / C# through to successful launch.",
"stack": [
"Unity 3D",
"C#",
"Steam"
],
"publicLinks": [
"https://store.steampowered.com/app/360880/Nightfall_Escape/"
]
}
],
"products": [
{
"name": "Aegis",
"whatItIs": "Service-oriented Unity framework at release-candidate stage — service locator with DI container, module installers, lifecycle management, and UI attention orchestration. 21 services, 53+ automated tests enforcing SOLID principles.",
"safePublicDescription": "A custom 21-service Unity framework with DI container, service locator, module installers, and UI attention orchestration. Enforces SOLID principles with 53+ automated tests."
}
],
"skills": {
"core": [
"Unity (10yr)",
"C#",
".NET",
"service-oriented architecture",
"SOLID principles",
"DI",
"lifecycle management"
],
"supporting": [
"Aegis Framework (custom 21-service runtime), service locator, module installers, tick scheduling, UI attention orchestration (shell/modals/popups/FTUE/fly-to-HUD)",
"Dedicated server (co-creator), server orchestration (originator), analytics (Grafana dashboards — built), Sentry monitoring (implemented), custom API layer (primary operator/extender), Jenkins CI/CD (operated within)",
"AI-assisted coding methodology, structured code delivery pipelines, custom agent architecture (nbuild, nplan, nworkflow, naegis)",
"Custom AI-assisted coding methodology: structured project-based production workspace integrating AI agents with deterministic workflows",
"15+ production workflows with output contracts, quality gates, handoff protocols",
"Knowledge management via Obsidian with linked context preservation",
"Photon Fusion 2, state authority handling, host/client flow"
],
"tools": [
"Git",
"Unity Editor tooling",
"Rider",
"Obsidian",
"Jenkins",
"Grafana",
"Sentry",
"Opencode",
"Jira",
"Confluence"
],
"leadership": [
"Versatile, AI-augmented senior Unity developer — works smart and fast across the stack. Founding member of Coloniser (MMORTS on Steam) with hands-on experience across dedicated server, analytics, monitoring, and API layer.",
"Async-first remote communication, structured documentation, AI-assisted workflow documentation"
]
},
"certifications": [
{
"name": "Build Multiplayer Games With Unity And Photon (PUN 2)",
"issuer": "Udemy",
"date": "Feb 2022",
"relevance": "Multiplayer pillar (netcode foundations)."
},
{
"name": "Dependency Injection in Unity3D using Zenject",
"issuer": "Udemy",
"date": "Oct 2022",
"relevance": "Core to Aegis framework architecture (DI container, service locator)."
},
{
"name": "DevOps Project - 2022: CI/CD with Jenkins, Ansible, Kubernetes",
"issuer": "Udemy",
"date": "Sep 2022",
"relevance": "Live-ops/CI-CD pillar (Jenkins pipeline ownership on MMORTS)."
},
{
"name": "NodeJS - The Complete Guide (MVC, REST APIs, GraphQL, Deno)",
"issuer": "Udemy",
"date": "Feb 2022",
"relevance": "Custom API layer / backend for live-ops MMORTS."
},
{
"name": "Google Data Analytics Professional Certificate",
"issuer": "Coursera",
"date": "Jan 2022",
"relevance": "Data-driven live-ops analytics (Grafana dashboards)."
},
{
"name": "Unity3D Mobile Game Development",
"issuer": "Udemy",
"date": "Jun 2020",
"relevance": "Mobile shipping experience (10-yr cross-platform)."
}
],
"education": {
"institution": "St. Paul University Quezon City",
"degree": "Bachelor of Science (BS), Information Technology",
"dates": "Jun 2008 – Mar 2012"
},
"links": {
"linkedin": "https://www.linkedin.com/in/xlgqwuy73n23/",
"github": "https://github.com/sskylabs",
"calendly": "https://calendly.com/troysantiago",
"email": "troysantiago.work@gmail.com"
},
"engagementTypes": [
{
"type": "Full-Time",
"bestFor": "Teams needing a senior Unity dev as a permanent member",
"description": "Direct employment (W2 or equivalent). Remote-only. I join your team, own systems, and ship alongside you.",
"emoji": "🏢"
},
{
"type": "Part-Time",
"bestFor": "Teams short on manpower needing an extra hand",
"description": "Direct employment, 20-30 hrs/week. Remote-only. I fill your bottleneck without requiring a full headcount.",
"emoji": "🕐"
},
{
"type": "Contract",
"bestFor": "Studios needing specific systems built",
"description": "Independent contractor. Project-based or hourly. You define the scope, I deliver — netcode, framework, backend, prototype.",
"emoji": "📋"
},
{
"type": "Agency Roster",
"bestFor": "Service agencies placing talent on client projects",
"description": "Staff augmentation. You include my profile in your roster and pitch me to clients that need a senior Unity dev with multiplayer/systems/AI velocity.",
"emoji": "🤝"
}
],
"resumeSummary": "Senior Unity Developer specializing in multiplayer and systems architecture. 10 years shipping across PC, mobile, and live-ops — built Aegis, a 21-service Unity framework, and shipped original IP including Mula: The Cycle of Shadows (Steam) through Boozer Game Studios. Currently at Magic Media on a live-ops MMORTS. Solar/UPS-backed infrastructure for zero-downtime remote delivery."
}