Multiplayer Game In development

Coloniser

Senior Unity Developer

Multiplayer game with Photon Fusion 2 netcode — state authority, host/client flow, synchronization

UnityC#Photon Fusion 2

As a founding member of the Coloniser Dev Team, I helped build a live-ops MMORTS from the ground up — a project that demanded versatility across the full multiplayer stack. My primary contribution was the Photon Fusion 2 netcode layer: implementing state authority handling, managing host/client connection flow, and ensuring reliable synchronization across all game clients.

Beyond netcode, I co-created the dedicated server architecture and built the initial server orchestration system that managed game instances. I also established the production monitoring infrastructure — building analytics dashboards in Grafana and implementing Sentry error tracking to catch issues before they reached players. On the backend side, I became the primary operator and extender of the team’s custom API layer, working within a Jenkins-driven CI/CD pipeline that kept deployments fast and reliable.

This project taught me how to build multiplayer systems that scale — from the netcode fundamentals all the way up to production monitoring and deployment automation.

Interested in This Project?

I bring the same structured approach to every project. Let's discuss how I can help with yours.

Get In Touch →