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Faster multiplayer development — Photon Fusion 2 netcode, dedicated server, full-stack live-ops with AI-assisted velocity
Senior Unity Developer at Magic Media (2022–Present)
Remote · UTC+8 (APAC) — EU-compatible overlap, US-late-day hybrid
Senior Unity Developer specializing in multiplayer and systems architecture. 10 years shipping across PC, mobile, and live-ops — built Aegis, a 21-service Unity framework, and shipped original IP including Nightfall Escape (Steam) and Mula: The Cycle of Shadows (Steam). Currently at Magic Media on a live-ops MMORTS.
Three integrated capabilities that ship together when you hire me.
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Faster multiplayer development — Photon Fusion 2 netcode, dedicated server, full-stack live-ops with AI-assisted velocity
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Battle-tested Unity framework (Aegis) — 21-service SOA with DI container, module installers, lifecycle management, and 53+ automated tests
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Zero-downtime remote delivery — UTC+8 with EU/US overlap, solar/UPS-backed rig with dual-ISP failover
Core competencies and daily drivers.
Aegis Framework
21-service Unity runtime with DI container, service locator, module installers, lifecycle management
Dedicated Server Architecture
Co-creator of server orchestration for live-ops MMORTS
AI-Assisted Coding Methodology
Structured production with deterministic workflows and quality gates
Photon Fusion 2
State authority handling, host/client flow, synchronization
Analytics & Monitoring
Grafana dashboards, Sentry error monitoring
CI/CD
Jenkins pipeline operation and extension
See my projects in action or get in touch to discuss how I can help your team.