About Me

Senior Unity Developer at Magic Media (2022–Present)

Remote · UTC+8 (APAC) — EU-compatible overlap, US-late-day hybrid

Senior Unity Developer specializing in multiplayer and systems architecture. 10 years shipping across PC, mobile, and live-ops — built Aegis, a 21-service Unity framework, and shipped original IP including Nightfall Escape (Steam) and Mula: The Cycle of Shadows (Steam). Currently at Magic Media on a live-ops MMORTS.

What I Bring

Three integrated capabilities that ship together when you hire me.

Faster multiplayer development — Photon Fusion 2 netcode, dedicated server, full-stack live-ops with AI-assisted velocity

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Battle-tested Unity framework (Aegis) — 21-service SOA with DI container, module installers, lifecycle management, and 53+ automated tests

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Zero-downtime remote delivery — UTC+8 with EU/US overlap, solar/UPS-backed rig with dual-ISP failover

Skills & Tools

Core competencies and daily drivers.

Core

Unity (10yr) C# .NET service-oriented architecture SOLID principles DI lifecycle management

Tools

Git Unity Editor tooling Rider Obsidian Jenkins Grafana Sentry Opencode Jira Confluence

Key Supporting Skills

Aegis Framework

21-service Unity runtime with DI container, service locator, module installers, lifecycle management

Dedicated Server Architecture

Co-creator of server orchestration for live-ops MMORTS

AI-Assisted Coding Methodology

Structured production with deterministic workflows and quality gates

Photon Fusion 2

State authority handling, host/client flow, synchronization

Analytics & Monitoring

Grafana dashboards, Sentry error monitoring

CI/CD

Jenkins pipeline operation and extension

Interested?

See my projects in action or get in touch to discuss how I can help your team.